I created the Scratch animation The Eavesdropper as my response to a project to create an interactive ethical story. An ethical story is a story that teaches the reader an important lesson. An example of an ethical story would be “The Boy who cried Wolf.” “The Boy who cried Wolf” taught the reader that they shouldn’t lie to other people.
My story is about eavesdropping, you are a farmer that just moved into the area. When you go to the market, you hear a rumor that the cows can talk in human voices at midnight of Christmas Eve. You then must choose to either eavesdrop on the cows to see if the rumor is true, or not. If you were to choose not to eavesdrop then, the story would end there. If you chose to eavesdrop, the story would go on. Later on, you would be asked to eavesdrop on the cows from different parts of the barn which doesn’t matter. In the end you would die because you chose to eavesdrop on the cows. This story tells people that they shouldn’t eavesdrop.
My story was inspired by “The Eavesdropper,” which I found out about at this website: http://www.americanfolklore.net/sindex.html.
I think I was successful in creating my story because my ethical story was more than 3 minutes long, interactive with the player, there was an ethical decision with two choices, there are two distinct endings, the story is appropriate for 13 year olds, and I was able to turn this story into an ethical story game.